| Home | News | Products | Support | Download | Sales | library | Guests | Contact | WebCam | Links | |
| LanBox-Talk mail archive | |
| By date: Prev | Next | Index | By thread: Prev | Next | Index | ||||||
On Sun, Feb 11, 2007 at 05:28:52PM +0000, Marc Thomas wrote: 1) How to you grab a scene if you're not in edit mode? a simple trick to prevent this is by changing the cuestep in the cue field to one that doesn't exist yet (don't press enter!) and then click the edit button. Since the step doesn't exist yet, it won't overwrite the lighting values in the layer. You can then change any channel or press enter in any DMX field, and the whole layer data should be copied into the new step.
Lose \Lose\ (l[=oo]z), v. t. [imp. & p. p. {Lost}
1. To part with unintentionally or unwillingly
2. To cease to have; to possess no longerrather than: Loose \Loose\ (l[=oo]s), v. n. [imp. & p. p. {Loosed}
1. To untie or unbind; to free from any fastening
2. To release from anything obligatory or burdensome
3. To relax; to loosen; to make less strict.I know I'm being a bit of a nit-pick here, but I see this mistake more and more on online forums, and for some reason it irks me :-) 5) Patching
Say for example a dimmer channel has permanently failed, and the fixture has been physically plugged into a spare channel. Is it enough to re-patch the fixture in LCedit+?
On a Strand desk (my background), if you update the patch then all is well. However in LanBox I get the feeling that the patch affects what goes into a cue list (ie which DMX channels) and repatching will have no effect on existing cues.
6) Multiple DMX universes with multiple LCX's. Yes. The master needs to be an LCX because of its better capacity to control lots of channels. The slaves can be either LCE or LCX. Using an LCX is just a bit overkill. Note that the LCM has no Ethernet connection, so it can not be used as a slave for UDP broadcasting. -- Matthijs van Duin -- May the Forth be with you!
| |||||||
| By date: Prev | Next | Index | By thread: Prev | Next | Index | ||||||