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SubjectRE: [LCtalk] Engine numbers
FromMatthias Glastra
DateSun, 11 Feb 2007 16:55:41 +0100


EngineSetLocked is a simple flag-setter, like EngineSetOutput, etc.

I like it to see everything back in place in combination with the LCEdit program. So the EngineSetLocked is the switched with the locked button and shown with that locked icon.


CommonGetLayers retrieves a summary of the entire layer list:

command: *B1#
result: 12 bytes per layer, for all layers (in mix order):

en id fl cl cl cs fd rf rf hd rh rh

The inum is used to be able to refer to a layer in a robust way, unlike the layer id which can be changed, and which it might not even have. You can use an inum instead of a layer id in any engine/layer command.

So if I call like ChannelSetData *C9010A# it uses the inum? Or can you call it by the id also?


The remaining commands aren't really relevant, they're just for things like configuring IP settings etc. You're unlikely to have any need to do that manually rather than using LCedit+.

Well if I realy need them I know where to find you :)


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