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SubjectRe: [LCtalk] Engine numbers
FromMatthijs van Duin
DateSat, 10 Feb 2007 12:40:02 +0100


On Sat, Feb 10, 2007 at 10:26:07AM +0100, Matthias Glastra wrote:
In LCedit you mean? just click and drag the layer up or down

No I mean in the Lanbox itself. There must be a way you order the layer/engines in the Lanbox internal. How do you do this.

Hmm, EngineConfigure is listed in the LC+ Cmd Chart (without any mention of its parameters), but not in the LC+ Reference... a little omission in the documentation it seems.


There are two forms of EngineConfigure: a short form and a long form


Short form:

* 44 sl dl #     (note that's 44 hex, or 68 decimal)

sl = source layer
dl = destination layer

Places the indicated source layer immediately below the indicated destination layer. Source and destination layer can be specified by layer ID (1-63 corresponding to A-BK), by internal layer number (65-95), or by one of two special values (in decimal):

0 - for destination layer, means "place on top of layer stack"
64 - for destination layer, means "destroy layer"
64 - for source layer, means "create layer"


Long form:

* 44 sl dl id fl cl cl cs #

Like the short form, but additionally sets the layer ID and flags of the created/moved layer, and does a go in it. This is especially useful with "create layer" (dl = 64) since you can immediately have it run a cuelist, or you can assign an ID so you can easily reference it later.

id    = layer ID (0 = no id, 1-63 = A-BK)
fl    = flags (0 = default)
cl cl = cuelist (16 bit)
cs    = cuestep

the flags are the sum of one or more of:
     1 = output disabled
     2 = edit mode
     4 = fading disabled
     8 = solo mode
    16 = pause
    32 = auto-output disabled
   128 = layer locked

--
Matthijs van Duin  --  May the Forth be with you!


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