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On Sat, Feb 10, 2007 at 10:26:07AM +0100, Matthias Glastra wrote: In LCedit you mean? just click and drag the layer up or down Hmm, EngineConfigure is listed in the LC+ Cmd Chart (without any mention of its parameters), but not in the LC+ Reference... a little omission in the documentation it seems. There are two forms of EngineConfigure: a short form and a long form
* 44 sl dl # (note that's 44 hex, or 68 decimal) sl = source layer dl = destination layer Places the indicated source layer immediately below the indicated destination layer. Source and destination layer can be specified by layer ID (1-63 corresponding to A-BK), by internal layer number (65-95), or by one of two special values (in decimal): 0 - for destination layer, means "place on top of layer stack" 64 - for destination layer, means "destroy layer" 64 - for source layer, means "create layer"
* 44 sl dl id fl cl cl cs # Like the short form, but additionally sets the layer ID and flags of the created/moved layer, and does a go in it. This is especially useful with "create layer" (dl = 64) since you can immediately have it run a cuelist, or you can assign an ID so you can easily reference it later. id = layer ID (0 = no id, 1-63 = A-BK) fl = flags (0 = default) cl cl = cuelist (16 bit) cs = cuestep the flags are the sum of one or more of:
1 = output disabled
2 = edit mode
4 = fading disabled
8 = solo mode
16 = pause
32 = auto-output disabled
128 = layer locked-- Matthijs van Duin -- May the Forth be with you!
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