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SubjectRe: [LCtalk] Triggering chases
FromFokko van Duin
DateMon, 29 Jan 2007 12:05:45 +0100


At 15:52 -0800 28-01-2007, damian narbrough wrote:
I'm looking for a way to get movement chases for scanners to kick in smoothly without suddenly jolting the scanner's mirror as soon as I press go on the new cuelist.

I've found the chase generator really useful for creating circles and complex shapes. Now I'm wondering if I can use a chase layer's transparency to fade the chase in gradually? Or is there some other trick to make transitions between chases smooth and consistently dynamic?

I posted Jan 22, 2007 this on the list:

Fading chases in&out.
I'd like have one chase that has to come up slowly and has to go fading out to.

Make a control cue to start and fade-in the chase, and another one to fade-out and stop it:


To start chase 99, run 10 in any other free layer.

 // Cuelist 10 (2 steps), modified 22-01-2007 19:13
  set layer A to mix transparent from 100% to 0% in 10s
  go 99.1 in layer A


To fade out and stop a chase in A, run 11 in any other free layer.

 // Cuelist 11 (3 steps), modified 22-01-2007 19:15
  set layer A to mix transparent from 0% to 100% in 15s
  hold for 15s
  go 0.0 in layer A



Also, I'd be interested to know if anyone out there has any great ideas about the best way of structuring/ ordering the layers to deal with fixture attributes. I'm using a couple of High End Cybers at the moment and seem to end up using lots of layers for; colour, gobo, movement, dimmer, etc.

Things can get a bit confusing this way but I sometimes want to combine different cues and chases to create whole looks so this gives flexibility.

I'm interested to know what works for other people when running shows.

Yes, there is a trade off when choosing separate layers for colour, gobo, movement, dimmer, etc, instead of combined cues.


If you are working well organized, it's worth to split it into layers, as it provides maximal flexibility. Also special for moving heads, with two extra layers (add & transparency), you can even make your path moves dynamically resized and positioned (like on a Euro 10.000 up Hog :-)

On the other hand combined cues are simple, you can copy them, change a bit, and save it as another cue/chase.

Regards,

Fokko van Duin,
CDS advanced technology bv,
http://www.lanbox.com/


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