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Subject[LCtalk] Triggering chases
Fromdamian narbrough
DateMon, 29 Jan 2007 00:52:41 +0100


Hi all,

Sorry if this is a newbie question, I've never used my lanbox for complex shows before so I'm looking for ideas from those with the knowledge. At the moment I'm looking at spending some time programming for a 'battle of the bands' type night so I need to create a show which I can 'busk'.


I'm looking for a way to get movement chases for scanners to kick in smoothly without suddenly jolting the scanner's mirror as soon as I press go on the new cuelist.


I've found the chase generator really useful for creating circles and complex shapes. Now I'm wondering if I can use a chase layer's transparency to fade the chase in gradually? Or is there some other trick to make transitions between chases smooth and consistently dynamic?

Also, I'd be interested to know if anyone out there has any great ideas about the best way of structuring/ ordering the layers to deal with fixture attributes. I'm using a couple of High End Cybers at the moment and seem to end up using lots of layers for; colour, gobo, movement, dimmer, etc.

Things can get a bit confusing this way but I sometimes want to combine different cues and chases to create whole looks so this gives flexibility. I'm interested to know what works for other people when running shows.

Thanks,

Damian.

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