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Fokko van Duin wrote: At 11:29 +0100 13-03-2005, MisterJ wrote:I sometimes do this Ah no... If I take this approach, then I can no longer compose a scene from different queues. Suppose I have 5 channels and this queues: 202.1 = 100% 100% 0% 0% 0% 203.1 = 0% 0% 100% 100% 0% So this: show 202.1 for 0.05s, crossfading for 3s show 203.1 for ever, crossfading for 3s Would result in channels 3 and 4 at 100%. Whereas the same would result in channels 1,2,3 and 4 to 100% if I replace the 0% values with inactive channels... I thought that was the whole point of "composing scenes" out of different queues... which is what I want. The whole reason for this approach is that if I change the value of one channel in one specific "part of a scene", it is automatically changed in every scene that uses that "part", because that part is one (and only one) queue, for which the values are once (and only once) defined. It doesn't happen that much (in our show) that a whole complete queue is used more then once, but it happens all the time that parts of queues are reused. You could imagine the scene being composed out of different blocks (call them A, B, C, D, ...) and sometimes we need lights on A, another time on A and B, then on C and D, then on A and C, and so on... Every block (A, B, C, ...) gets its light from typicaly 3 to 4 channels (being 3 to 8 spots). If I change the lightning on block A, I want that change to be visible in all scenes that A was part of. greets, Jan
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