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SubjectRe: [LCtalk] composing scenes from different queues (continued)
FromMisterJ
DateSun, 13 Mar 2005 11:30:10 +0100


MisterJ wrote:
I'll toy a bit with the idea with some more realistic examples (I have a show currently which I can "refactor") to see what it gives.

Allright.. I'm refactoring my show a bit and I like this way of doing it.. I am taking (sometimes) a bit a different approach, which leaves me with a final question.


In stead of doing (201.1 = some channels, 201.2 = zero values for those channels)

 -- cue 2
 show 201.1 for ever, crossfading for 3s
 -- cue3
 show 201.2 for 0.05s, crossfading for 3s (fade out channels of 201.1)
 show 202.1 for ever, crossfading for 3s (fade in some new channels)

I sometimes do this

 -- cue 2
 show 201.1 for ever, crossfading for 3s
 -- cue3
 show 300.1 for 0.05s, crossfading for 3s (fade out all channels)
 show 202.1 for ever, crossfading for 3s (fade in some new channels)

Here "300.1" is a total blackout. Thus not just the channels that were active in 201.1, but all the channels.

I currently have no dimmers attached to my lanbox, so I can only look at the scene window and the dmx-output window to see the effect. The above approach could sometimes mean that I fade out some channel (during 0.05 seconds) and then fade it back in to its previous value. So this means there is a dip for that channel during 0.05 seconds.

Two questions on this matter:

- will this dip be noticable by the audience? I assume not, but I'm asking to be sure. I'm just using normal PC spots and other halogeen lamps..

- sometimes a "show for 0.00s" also seems to do the trick, but not always. What is the exact reason for using 0.05 and not 0.00? It seams like a "0.00" is sometimes ignored, and sometimes not...

thanks again,
Jan


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