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Well, the reason why the mixer metaphore works so well is that you've got instant overview over a full scene. And it's something most light engineers know already, so no getting used to a totally different approach. Basically, what a virtual mixer should do is to present the engineer with a horisontal row of little vertical faders, one for each lamp in use (ie. the row should update if you add or delete a lamp). Then you just need a cue list with transition times and you've got something like 90% of what people will ever do with lights covered, and very intuitively as well. Just my 3 cents worth ... Flemming
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