| Home | News | Products | Support | Download | Sales | library | Guests | Contact | WebCam | Links | |
| LanBox-Talk mail archive | |
| By date: Prev | Next | Index | By thread: Prev | Next | Index | ||||||
Quite interesting this Sound-to-light discusssion. Me and a friend [electronic musician Rafael Toral] had this idea, already some 5 years ago, to build a SOUND-TO-LIGHT synth/processor. By that time, we built a LIGHT CUBE: a 1x1x1 m cube on white plexy glass. On the base it had a matrix of cheap 25W bulbs with RGB filters. The Red, Green and Blue "channels" were connected to cheap SOUND-TO-LIGHT modulators, repsectively to BASS, MEDIUM, TREBLE frequencies. We used on different live performances and it played amazingly - producing colours to the music in such a way that, for people in the room, it looked like the CUBE was producing the sound. On the premiere [ we were playing as opening act for Sonic Youth] both of us were playing sound, and the cube was responding by itself. On subsequent gigs, I was just on the CUBE. I had a sound mixer just for my job, getting the same sound channels that were being sent to the FOH, and I could select which channels were triggering the Sound-to-light modulators, and I could fiddle with the EQs and gain, to enhance the CUBE performance. from that experience we tought about building a more sophisticated SOUND-TO-Light modulator. which would inlclude patching features for sound input and CV output; envelopes [attack, decay, sustain, release], parametric eq by channel, etc... even a MIDI clock / beat detector. we never built it because we could not find an electronic engeneer to work on it. Recently, Rafael has become a MAX/MSP expert and has build some sound analyser patches. Now, me, I'm getting into this LANBOX thing. So, maybe we will come out with our old time idea in a different way. I will keep you posted. thanks João Paulo Feliciano ps: on another post I will tell you about my frirst, and very recent, experience with LANBOX.
| |||||||
| By date: Prev | Next | Index | By thread: Prev | Next | Index | ||||||