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SubjectRe: General LCX observations...
FromJon Daggett
DateFri, 18 Jul 2003 10:49:42 +0200


Hi David,

I can shed some light on a couple of the issues. Many of the others have indeed been brought up in the past and some possibly are are "doable" but many aren't feasible with the architecture.

Also, much of what you are asking about could be accomplished with MAX or other show control environments.

b) Standardise terminology - some dialogues talk about engines, others layers.

That's a good point, as earlier versions did use the term "engine" and it has since been changed to "layer".


3. Control Panel
a) Given a fixture that is set correctly, how do I set all (or some) of the channels as active in the current layer?

Select the field and hit Return. This doesn't change the value, just activates it. Likewise, selecting and then hitting DELETE then RETURN will deactivate that channel. If you want to activate everything in the control panel, click in the area (not a specific field, but in between things) and do a Select All, then Return.


b) Some method for defining one or more dynamic named location/focus for each light such that when I change the named position, all cues that reference it are updated together.

This can be accomplished by using two layers and putting one in ADD mode. Then the bottom layer can be used as your "reference" and the top layer will change the values +/- relative to the reference layer.


c) Defaults for new cue list steps - It always seems to default to "show forever, crossfade for 5.1s"; Can this default be changed globally?

I agree on that. But I tend to do the "quick editing" (option click on it and just type in the change rather than using the Edit Step Action dialog).


5. Script editor
a) "It would be nice if..."

Stay tuned... Some new things are in the works.


6. Misc (blue sky :-).
a) A trackball addon that can attach to the back of the LanBox to allow accurate positioning for moving lights.

What works fairly well is to use a "real" trackball on your computer and program one of it's buttons (if not already) for Click Lock. Then you just put the mouse over LCedit's trackball, hit the click lock and you have full movement using the real trackball. Just regular click to release.


One thing I would like to see is support for a game controller, which would allow the use of joysticks and other "game controller" type interfaces which are out there.

Thanks for the input and ideas and good luck with your shows!

Jon

--
Jon Daggett
Castle Studios Productions / MidiLite Systems
http://castlestudios.com   http://midilite.com


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