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LCedit+ v3.3 tutorial, chapter 6: Create and edit fixture definitions |
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| The fixture library
As an example the picture right shows (partly) the definition (design) of a Martin MAC 2000, which has 21 controls, and uses 24 channels! Creating this fixture is basically not so much work, but when you want to have nice icons, buttons, indicators, and a basic set of presets, it's a lot of work. A fixture is built from "panels" (a row in the design list). A panel can have a control, a label, and three optional parameters like used channel offset, display mode (decimal, % or hex), and separator option. The panel order determines the order of the visible controls, not e.g. the channel number order. Note: The top panel -must- be a big intensity wheel named "Intensity", even if your fixture has no intensity! To optimize further correct merging in mixed groups, it's wise to have, as much as possible, the same panel order in each fixture. Create a new fixture definition file
The first thing you need to do is select "Large Wheel" from the popup menu below the empty list. This creates a new panel (our first one), and you can set the other parameters. Change the name, short name, and label, and set this panel to percentage and "add separator". If this fixture really has an intensity function, fill in the channel offset number, otherwise leave "Chs" blank. It should like the picture right. Note: For channel numbers we use offset, so the first channel of the DMX table is zero, not one.
You need to do some graphic work in order to provide nice icons at the color wheel and the shutter buttons. The mark1 fixture has a complicated shutter control, so here is the strip with all needed small (12x12 pixels) icons.
Next step is assigning the icons to certain DMX value ranges, so you get the right icon for each DMX value. Icon 1 e.g. will show up when the DMX value is from 0-19, 20-49 shows icon 2, and so on. For each icon fill in the "to" value as shown in the picture left. The last step is assigning one or more icons to a button. Each button is numbered from 1 up, while 0, means no button. Look at the picture for icons 3-5, which are all three assigned to button 3. The effect of this is, that when the DMX value is somewhere between 50-72, you get a three step speed indicator in button 3. So it gives you a rough indication of speed within this function. Note: It's allowed to have up to 250 buttons maximal! Note: The small wheel of the button panel is always limited to the range of a button, so you don't have to worry that you turn into another function (e.g. lamp off) by accident, while you where speeding up the blackout strobe speed. Click OK, and in the Fixture definition window again on OK, in order to save our changes. You will notice that your fixture already has buttons now, but we also going to add icons for the color wheel. The library files Fixture definition files are located inside a made directory (like Martin), while these directories are located inside the library directory. The library directory -must- be in the same directory as LCedit+, otherwise the files can not be found. Each fixture definition file has an unique ID and fixture name inside the file, so the filename can be anything. Note: New and duplicate fixture definition files can -only- be made by the library editor, as it generates a new unique ID. Never change the name or duplicate the files directly, as the inside ID will not be correctly anymore, and can lead to loss of fixture definitions. A little bit more graphic work to go, to get nice icons at the color wheel. The mark1 fixture has a partly continuous color wheel, so here is the strip with all the (16x16 pixels) icons. Now open the mark1 again in the library editor, select the color row, and click on the Iconstrip button. Do the same procedure to get the icons in, as you did for the shutter. Note: The gif and bmp versions of the iconstrips can be found in the images directory of this manual.
The fixture is now near finished, so you can play with it and check if all functions are working correctly. The last step is adding some standard presets. Create presets for your fixture
Note: The name of a preset is very important, as only identical names are merged together for groups! First let's make the "Fixt Default". In the fixture definition window of your Mark1, click on the Presets tab. In the preset groups list (top left list), select "Other", and click in the empty list below it. Type "Fixt Default" in the field below, and click again in the empty part of the lower list. Fixt Default is now appeared in the lower list, select that row. It's now possible to select a row in the panel list (right list), and set the panels to your default values as in the picture. Add in this way also presets for Shutter (only use the intensity channel, leave other channels blank), and Beam (only pan/tilt channels). After closing the fixture definition window with OK, and selecting your mark1 on the stage, you must check that in the "po" popup item 1 is indeed "Fixt default". "Intensity Off" and "Full" should be item 1 and 2 of the "ps" popup, and in "pb" item 1 is "Home". To give your fixture a finishing touch, you can paste a nice icons (32x32 and 16x16) into the standard fixture icons. This was all about creating fixture definition files. In the next chapter you will learn to use your keyboard in a very effective way
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Connect | Stage | Control | Cues | Show | Fixtures | Keys | UDP
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| Last updated: 20-04-2005 by: Fokko |
Copyright 1995..2005 CDS advanced technology bv. LanBox is a registered trademark of CDS advanced technology bv. All other names referenced are the service marks, trademarks or registered trademarks of their respective companies. Comments, suggestions, questions and info: www.lanbox.com |
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